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Wizard (Wz/Wiz) Advanced Class

Discussion in 'Magician' started by Taibasa Tsuyou, Jun 1, 2015.

  1. Taibasa Tsuyou

    Taibasa Tsuyou Otaku Member Staff Member Moderator

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    In Game Name:
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    As @WHITE94 noticed that there wasn't a Wizard Guide here yet... @Elucio wanted me to make one. x'D

    First of all
    Requirements: Being Level 50+, 20x Hard Crystal, 40x Sharp Crystal

    The numbers behind every type in brackets are the amount of SP the skill uses at Level 10!!

    Lv1: 1800
    Lv2: 3960
    Lv3: 6480
    Lv4: 12420
    Lv5: 19800
    Lv6: 46800
    Lv7: 99000
    Lv8: 243000
    Lv9: 612000
    Lv10: 1386000


    Magician Hands
    Learn the knowledge for Wizard and raise basic status.
    Lv1: +1 INT
    Lv2: +1 INT
    Lv3: +1 DEX
    Lv4: +1 MEN
    Lv5: +1 INT
    Lv6: +1 DEX
    Lv7: +1 MEN
    Lv8: +1 INT
    Lv9: +1 DEX
    Lv10: +1 MEN

    Grand Fang
    Earth element magic that gives out attack in a line collecting the magic powers of the ground. Effective range will differ with long pushing the skill button.

    A (24 SP): Type with stable magic power enhanced in a good balance.
    B (28 SP): Type with shortened charge time by consuming more SP.
    C (20 SP): Continuous type that holds power with adjusting consumed SP and cooling time.
    ___________Charge time: 3,0 sec | Cast time: FC: 2,5 sec (NFC: 3,5 sec) | Cooldown: 3,0 sec
    Personally I choose Type C for the low SP usage. Though I can also recommend you to take Type B for the short charge time. It depends on what you prefer and/or what your play-style is.
    Not fully charged this skill let the earth appear above the ground in one line forward. Fully charged it has a more wide range in the front.


    Wind Thrust
    Wind element magic that gives out attack in a line collecting the magic powers of the sky. Effective range will differ with long pushing the skill button.

    A (28 SP): Type with stable magic power enhanced in a good balance.
    B (27 SP): Type with shortened charge time by consuming more SP.
    C (23 SP): Continuous type that holds power with adjusting consumed SP and cooling time.
    ___________Charge time: 3,0 sec | Cast time: FC: 2,5 sec (NFC: 3,5 sec) | Cooldown: 4,0 sec
    Same here; Personally I choose Type C for the low SP usage. Though I can also recommend you to take Type B for the short charge time. It depends on what you prefer and/or what your play-style is.
    Not fully charged this skill makes 2 mini cyclones from left and right, towards the enemy. Fully charged it has 1 Cyclone in the front, making multiple hits.


    Dark Edge
    Creates a negative magic power in surroundings and gives harm to ones touched. The blade will go through the heart.

    Requirement: Grand Fang Lv 5, Wind Thrust Lv 3
    A (20 SP):
    Spread type with wider attack range holding power.
    B (20 SP): Fire power type with increased power narrowing the attack range.
    C (24 SP): Enhanced type that consumes more SP and widens the power and range.
    ___________Charge time: none | Cast time: 3,0 sec | Cooldown: 5,5 sec
    Despite the 2 other active skills being charge-type, this one is an instant-type. I choose Type C for range and power. SP wouldn't be really a problem here, so it's safe to go with this type. Don't forget this skill is also Dark Element, which already has a huge advantage over Fire, Water, Wind, Earth and Light.
    Handy when cornered by mobs. Every foe who touches (stands within range) are target and gets hits by a scythe that appears from the ground.


    Personally I use Wind Thrust in the PvE the most. In Rushes I use Dark Edge the most. And I think all of these are great for PvP; Grand Fang can be fast and unpredictable, as a lot of players would expect you to do the famous quick Wind Thrust. Wind Thrust itself is on of the quick skills a Mage has. Not sure about Dark Edge actually, but it could have protential since it's still quite fast and it's Power is nice.

    FC = Fully Charged
    NFC = Not Fully Charged


    IMG_1012.PNG
    Grand Fang - Not Fully Charged.

    IMG_1014.PNG
    Grand Fang - Fully Charged.

    IMG_1016.PNG
    Wind Thrust - Not Fully Charged.

    IMG_1017.PNG
    Wind Thrust - Fully Charged.

    IMG_1025.PNG
    Dark Edge Hits.
     
    Last edited: Jun 2, 2015
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  2. Elucio

    Elucio Active Member

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    Just what I would expect from an otaku!
    NICE GUIDE!
     
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  3. Scire

    Scire (╯°□°)╯︵ ┻━┻

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    Very well made. Kudos!
     
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  4. Leo Striker

    Leo Striker Adept Rogue Gold Member

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    Wow....................I actually Haven't Saw a lot Wizards using those other Skills so this Shock me when I saw this Guide and mentioning those other 2 Skills I can Say that the other Skills look very impressive.
    Also Very Nice Job of this Guide.
     
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  5. Taibasa Tsuyou

    Taibasa Tsuyou Otaku Member Staff Member Moderator

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    Thanks~ ^o^)/
    And yup, a lot of players are just blinded by just Wind Thrust. But the other 2 skills are still very useful, despite being "unpopulair".
    also glad to see that this still helps, despite being -for now- the last one to be made Ö
    -still wondering why I've never noticed there wasn't a Guide for Wizard yet, nor that someone else made one.. o_O-
     
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  6. Leo Striker

    Leo Striker Adept Rogue Gold Member

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    Yeah it such a Shame and it this also Disturb me of why I didn't notice Magician Class Section didn't have a Thread for Wizard..............slip my Mind too many times for me.
     
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  7. WHITE94

    WHITE94 Active Member

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    Is the cast of Grand Fang faster than Magician's Ice Spear? (It's like the only adv class Earth Element skill, right?)
     
  8. Taibasa Tsuyou

    Taibasa Tsuyou Otaku Member Staff Member Moderator

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    Yes, it similar, but it depends on the branch you choose.
    Ice Spear is an instand skill, with cast time. But Grand Fang has to charge (holding the skill shortcut to charge). So it depends.
    Most of the times people tends to charge while another skill is still casting (e.g. Blizzard).
    I can try noting down some cooldowns...but only for the branches I've chosen. Need someone else's co-operation to get the others; Think Type B and C would get a Cooldown time noted then.

    Though I can say this: Grand Fang and Wind Thrust has an advantage of still being able to walk (but slower) while charging, when Ice Spear can't.

    And yes, Grand Fang is the only Earth Element within the Advanced Classes Skills. In total it's only 2, with Rock Mace (Magician's) being the other one.

    EDIT: That said. There could be more skills being Earth that differs for everyone. If your weapon has an Earth Element, all the None Element Skills will become Earth Element~ (Scud Soul, Tetra Laser) (;V )
     
  9. ~Rayleigh

    ~Rayleigh One for the money~ Staff Member Moderator

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    Lol bravo man. Not many know that about mage
     
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  10. Taibasa Tsuyou

    Taibasa Tsuyou Otaku Member Staff Member Moderator

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    Edited now with Charged time, Cast time and Cooldown below the branch type C's. Now I only need someone else to do these for Type B for Wind Thrust an Grand Fang. If someone has a Type A and/or B for Dark Edge too, it would be great to have the times for it too. ^o^)/
     
  11. marcocococo

    marcocococo IGN: WiN / Pansit

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    Finally a wz guide. Good job!
    Just made the thread sticky ^^
     
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  12. Johnz

    Johnz New Member

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    Thanks for the clean and clear guide Taibasa! I always wondered why there isnt a wizard adv class guide and here it is now! This helped me with my choices of adv class!
     
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  13. Luxx

    Luxx BARDCORE

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    I chose shorter charge on wind thrust and grand fang.

    Ice spear is like the no charge on grand fang. Except grand fang hits a straight line, and ice spear has 3(branch) spears with safe zones between those spaces.

    Ditch ice spear, spam grand fang instead..your most guaranteed a hit.
     
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  14. ~Rayleigh

    ~Rayleigh One for the money~ Staff Member Moderator

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    I always thought of ice spear to be that facade move to scare your foe into rolling (often works), those dumb enough to get hit are often easy pray. Lol just imagen this move is the same as a puffer fish getting big to intimidate its predtors.

    I do like the ice spear cause i can move around while those bits of summoned ice are still being summoned. Granted i dont get far before the move finishes lol.
     
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  15. Luxx

    Luxx BARDCORE

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    I personally use both. I tend to use GF in pvp, haven't found any fire mobs my level..ice spear is fun to use with the extended range, it does pretty good damage also.

    I haven't tried this, have you ever hit 1 person 3 times with ice spear? Or is it 1hit in general?
     
  16. ~Rayleigh

    ~Rayleigh One for the money~ Staff Member Moderator

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    At best i land 1-2 hits per spell with ice spear. They arent dumb enough to walk/dash through all spear summon signs.
     
  17. dgo1987

    dgo1987 Active Member

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    One question what skill do more damage in one hit? Grand fang or wind thrust?
     
  18. Luxx

    Luxx BARDCORE

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    Grand Fang uncharged and charged hits one time. Uncharged wind thrust can hit twice, charged wind thrust hits 4 times..which is the way to use it lol

    But when it comes to damage per hit, grand fang wins. It's a high damage, 1hit skill.

    Sometimes I hit 1k+ to nubs in pvp with grand fang max.
     
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  19. dgo1987

    dgo1987 Active Member

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    Its hard to hit with grand fang?
     
  20. ~Rayleigh

    ~Rayleigh One for the money~ Staff Member Moderator

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    Its just like any other skill if you free cam.
     
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