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Tips, tricks, hints & guides.

Discussion in 'Infamous, Rage Quit & REDEMPTION' started by GJO, Sep 11, 2014.

  1. GJO

    GJO Doesn't Hassle the Hoff

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    Class:
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    In Game Name:
    Inactive
    Level:
    97
    Post all your tips, tricks & guides here.
    I am gonna start off with something I am very proud of: a guide I wrote that explains a lot of the game that is comprehensive to new players. It's in the PDF below!
     

    Attached Files:

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  2. Xiansai

    Xiansai Information Host

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    Class:
    Ranger
    In Game Name:
    XI
    Level:
    133
    When I played this game, I remember the days when making gold was tough. It required a lot of patience and training to get to where i am. Currently, lvl 72 master debuster and assassin. Here is my guide for leveling up/making gold which in my opinion was the easiest way for me. To start off, get to at least lvl 40
    For lvl 1-35: flr 3
    Yes I went straight to flr 3 when i was lvl 1 and I may have jumped like 5 levels. The first kill was probably the hardest, but it got so much easier later on. If you chose to stay at flr 1 and train there I recommend keeping the item called small feathers. You can use them to make return wings for 250 Gold and sell at stall for 350 gold which is 100 Gold profit. Yes I know its not much, but i've been in the business for a long time. It has given me a great profit when i was new. Lot better than selling the feathers for say 9 gold a piece.

    For lvl 36-55: flr 5 or 7
    I never knew why but flr 6 was always difficult for me, so I usually chilled at flr 5 or 7 at this stage. Mobs were easier to kill I guess. For gold on the other hand flr 4 would be ur best since it gives a high gold rate. 10k per full bag usually.

    For lvl 55+: flr 9-11
    By then u have an adv class and should be attempting to get evolved armor. I usually kill on flr 9 and I still do for u can get 15k per bag and 1k xp per kill with planning on.

    Additional Notes
    Use the technical battles/quest dungeon to your advantage! You will guarantee get some decent loot in there that will really sell in stall.
    Check if anyone in your guild or alliance needs the item you have. You never know!
    Always check the prices in stall before selling in stall.
    Items to sell
    1. Exciting Boxes: Depending on the number, I would sell between 15k to max of 75k. (Exciting Box 1: 15k, Exciting Box 2: 30k, Etc.)
    2. Avatars: Usually, you would get a rare drop that says Chic BOX Blue or Red. These are dropped avatars! That you can sell for 50k to 500k if you're lucky. Obviously, you can keep it if you like it. :)
    3. Sharps, Hards, and Shining Crystals: I wouldn't recommend selling hard or sharp crystals because usually you will need them. If you are planning to sell the hard and sharp crystals, I would charge at say 27.5 k for full crystals each. Shining Crystals are crystals that can open old armor or weapon boxes. I believe ypu need like a shining key and certain number of crystals, but anyways if you manage to get one of the old boxes open it. You will get a basic one star gear, but they would be lvl req 70+ which you can not get from just killing mobs. (I don't really know. I never been to flr 24 yet.)
    4. Potions: If you're not using any. Sell em!
    5. Copper Coin Pieces: If you're not planning on buying premium stuff. Sell these bad boys for like maybe 30k a piece or wait until u get a hundred Copper coin pieces and get a weird copper coin. Now those sell for 2.7 mil at least.
    That is what I usually sell. This is my advice to any of you who reads this. If there are any other questions or mysterious items, you don't know come and find me on channel 2. Good Luck! Adventure Awaits!
    Creator: Xiansai
    Guild Name: Rage Quit
     
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  3. GJO

    GJO Doesn't Hassle the Hoff

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    Excellent information Xian, that should help a lot!

    Pointer for improving moneymaking: always check the current values. It's a missed opportunity if you sell your items for the price it usually sells, while "stocks are up."
    Custom tools for example used to sell for 25k per 5 a few months ago. Nowadays, they sell for up to 200k per 5!
    Prices can change every minute, so adapt to that.
    Key to selling fast and still maximizing output is undercutting, and the right timing:
    1. If "stocks are down," wait a bit.
    2. Undercut the competition, but not by far. If an item is being sold for 100k, putting yours up for 97300 will make it sell way fast. Items that are being sold for 5k can be quickly sold for 4.7k.

    You can also predict what the prices will do sometimes. For example: recently, the pet system was introduced. And evolving pets requires 20 custom tools. So you could have expected custom tool prices to go up.

    Also think about demand and supply. There is always demand for hard/sharp crystals. But prices of hard crystals are generally lower on hard crystal day (Thursday) itself, since there is a a large supply available.

    What also helps is knowing what an item is used for, and in which quantities people will need them. Element frags per 20, custom tools per 5, and so forth.
     
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  4. Xxxl

    Xxxl Member

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    Class:
    Ranger
    In Game Name:
    Cyyd
    Level:
    61
    Guild:
    RageQuit
    Wonderful advice guys, thank you. I've only one very simple thing to add. For those of you who read this a don't want to go through grinding these items. Instead, if you think of market flipping (buy low, sell high) tactic. keep a pen and paper handy, record your spendings. Every item eventually has its time when it will be a good sell, check your items regularily and you'll be rolling in G in no time.
     
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  5. MiyaLi-chan

    MiyaLi-chan Member

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    Class:
    Warrior
    In Game Name:
    MiyaLi
    Level:
    104
    Guild:
    VITALITY
    About the rush...
    Um... guys, I think I found out the trick on how to get full results on rushes. We all know that if you get 600 kills as a group, you get the full results in it, right? However, since the flow of the technical battle has changed... If you guys are wondering why you get low results like 5k-10k EXP, well let's just say the individual kills are not enough. As I observed... the individual kills and the group kills have a HUGE connection in technical battles. The individual kills that you've made must align to the number of group kills in a rush. Your current individual kills must not reach the x10 of the group kills.

    For example:
    Your group kills is 624...
    You must reach at least 63 kills or more to get the full results.

    Because if you get 61 kills or less, there'll be a tendency that you'll get low results like 5k-10k EXP. Just like that.

    Another example:
    Your group kills is 848...
    Your individual kills must be 85+

    Here is the formula that I've come up with...
    Group kills / 10 = # of individual kills (it requires to get full exp and jexp)

    Note: This applies to all rushes in Technical Battles.

    Um... Hope you find this post helpful :D Thank you.
     
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  6. GJO

    GJO Doesn't Hassle the Hoff

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    Class:
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    Having trouble killing a boss in the item dungeon? Or will the bugger just not stand still? Try this nasty trick:
    Screenshot_2014-09-23-03-33-10.png
    As you can see on the image, the boss has been lured to the alley where you are spawned when the boss phase begins. With my GL (using a two handed sword), I can hack away at albero while he is trying to run me over. Because he is stuck at the edge, I can just hit him, and he just can't hit me. Stay wary of AoE-attacks and ranged attacks, but this should make your job a whole lot easier. Especially rangers and mages can take advantage of this, but I wanted to show you that it is also possible with other classes.

    PS Just for the fun of it, try it out with V Shnida. It looks hilarious to see him racing under the stage with only his tail up xD
     
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  7. GJO

    GJO Doesn't Hassle the Hoff

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    Huge exp for regular mobs
    Remember those lovely 'skilled' mobs from the lower floors? Like skilled emu? They landed so much EXP. Well I've got good news. Check this out:
    Screenshot_2014-09-24-23-34-21.png
    This bad boy just landed me 4.4k EXP! Turns out skilled mobs still exist, but they are 'hidden.' The highest level mobs of the floor have a chance of being a skilled one. Someone told me this applies up to f12, but I want to verify it myself. This kinda explains why @Tagless levels up so fast on f9, which was a mystery to me.

    Info gathered so far:
    Floor - lvl of mobs - highest sighted reward
    F6 = lvl32 mobs - 3315 EXP/1067 JEXP
    F7 = lvl 37 mobs - 3709 EXP/1190 JEXP
    F8 = lvl42 mobs - 4431EXP/1300 JEXP
    F9 = lvl47 mobs - 5.551 EXP/? JEXP
    F10 = NONE (so no multiplied rewards, just the usual EXP/JEXP)
    F11 = lvl57 mobs - 9116 EXP/2123 JEXP
    F12= lvl61 mobs - 13394 EXP/2310 JEXP

    Update: The highest level mobs of a floor seem to have a bonus multiplier - they can land anywhere between their usual EXP/JEXP (x1) up to over a fivefold (x5) of their usual reward. I have tried selectively killing one mob type to see if this influences the rewards, but I have found no system otherwise than randomness so far. Usual and doubled (x1 & x2) is the most common reward.

    I've been able to verify that killing a skilled mob in an EXP share party, gives each party member FULL exp. Yep, that's not 9k divided by the number of members, that's 9k for all members. However, the more crowded the floor is, the less the multiplier occurs. Partying with no more than 3 is recommended, and keep flipping channels if other people appear. Don't share this info with people outside the guilds, or soon the floors will be crowded. Big thanks to @JJgosh, @Twerk Master for helping with testing.
     
    Last edited: Oct 6, 2015
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  8. GJO

    GJO Doesn't Hassle the Hoff

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    Gold making: huge stacks take a huge amount of time.

    You might have noticed that I don't own any premium avatars whatsoever. And why's that? They don't generate revenue.
    My first step was investing in character expansions. With 4 characters at my disposal, I can do 4 times as many crystal dungeon runs, or any run for that matter. Dark Cave, Light Cave & ablution of evolution are also big favorites of mine. Do them online first to unlock subsequent difficulty levels (since those give better drops) and then stick to the highest you can take, offline.

    Next on my list are Traveler boxes. They expand your bag/weight capacity, which means I can pick up more junk every time I visit a floor, so that means more gold as well.

    And THEN I'm ready for premium avatars... But before that a drill book; my stats SUCK.
     
  9. GJO

    GJO Doesn't Hassle the Hoff

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    Alright you might have already noticed this, but I'll just throw it out there. When you are strengthening your gear, use junk uppers to strengthen uppers, lowers to lowers and helmets to helmets.
    For example: If I chuck 5 lvl70 uppers at an upper, it gives 2875 points. If I chuck those same uppers at a lower, it only gives 2225 points.
    new or late.jpg

    Update: Using matching armor types gives 25% extra points; using matching weapon types gives 50% extra points. Credits to @Giovanni.
     
    Last edited: Dec 15, 2015
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  10. GJO

    GJO Doesn't Hassle the Hoff

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    Yes mimi :) That's why I meant with "The effects will only stack when using different items." So use a lucky candy, lucky candy+ and green foreign paper ^^
     
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  11. GJO

    GJO Doesn't Hassle the Hoff

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    @Anegvel just enlightened us about racking up JEXP fast. So big shout out to him for these tips:

    • Do rush 1, go for a party with kill share. This way you can get the daily achieves (kill 10, 50, 120, 240, 500, 777, 1k, 2k, 3k, 5k, 7777, 10k).You can change the minimum/maximum level of people that may join the room, to improve your chances of getting a group together that can share. However, it will happen that you won't get your room filled up.
    • Do the random dungeon. It gives low EXP and high JEXP. Each 10th floor you reach gives an achievement as well. The lower floors may be worthless, but the high floors land you tons of JEXP.**
    • Go for the boss kill achieves. You get an achieve for killing the boss on every 3rd floor (f3, f6, etcetera). You get it when killing it the first time, and again when you kill it the tenth time. Check your journal for details. Making use of a share party is advised.
    ** I am working on details about exact JEXP awards on each floor. I've noticed that it uses a quite simple mathematical formula.
     
    Last edited: Oct 3, 2014
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  12. Leo Striker

    Leo Striker Adept Rogue Gold Member

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    Location:
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    Class:
    Rogue
    In Game Name:
    Wolfnir
    Level:
    88
    Guild:
    Murkin
    I already did that and put it in Different Dungeons Thread but here

    Floor 1-9: 1-9x1 Jexp(Jexp increase by 20)
    Floor 1: 1Jexpx20 Mobs=20Jexp
    Floor 2: 2Jexpx20 Mobs=40Jexp
    Floor 3: 3Jexpx20 Mobs=60Jexp
    Floor 4: 4Jexpx20 Mobs=80Jexp
    Floor 5: 5Jexpx20 Mobs=100Jexp
    Floor 6: 6Jexpx20 Mobs=120Jexp
    Floor 7: 7Jexpx20 Mobs=140Jexp
    Floor 8: 8Jexpx20 Mobs=160Jexp
    Floor 9: 9Jexpx20 Mobs=180Jexp
    Floor 11-19: 11-19x2 Jexp,+240(Jexp increase by 40)
    Floor 11: 22Jexpx20 Mobs=440Jexp
    Floor 12: 24Jexpx20 Mobs=480Jexp
    Floor 13: 26Jexpx20 Mobs=520Jexp
    Floor 14: 28Jexpx20 Mobs=560Jexp
    Floor 15: 30Jexpx20 Mobs=600Jexp
    Floor 16: 32Jexpx20 Mobs=640Jexp
    Floor 17: 34Jexpx20 Mobs=680Jexp
    Floor 18: 36Jexpx20 Mobs=720Jexp
    Floor 19: 38Jexpx20 Mobs=760Jexp
    Floor 21-29: 21-29x3 Jexp, +460(Jexp Increase by 60)
    Floor 21: 63Jexpx20 Mobs=1,260Jexp
    Floor 22: 66Jexpx20 Mobs=1,320Jexp
    Floor 23: 69Jexpx20 Mobs=1,380Jexp
    Floor 24: 72Jexpx20 Mobs=1,440Jexp
    Floor 25: 75Jexpx20 Mobs=1,500Jexp
    Floor 26: 78Jexpx20 Mobs=1,560Jexp
    Floor 27: 81Jexpx20 Mobs=1,620Jexp
    Floor 28: 84Jexpx20 Mobs=1,680Jexp
    Floor 29: 87Jexpx20 Mobs=1,740Jexp
    Floor 31-39: 31-39x4 Jexp, +680(Jexp Increase by 80)
    Floor 31: 124Jexpx20 Mobs=2,480Jexp
    Floor 32: 128Jexpx20 Mobs=2,560Jexp
    Floor 33: 132Jexpx20 Mobs=2,640Jexp
    Floor 34: 136Jexpx20 Mobs=2,720Jexp
    Floor 35: 140Jexpx20 Mobs=2,800Jexp
    Floor 36: 144Jexpx20 Mobs=2,880Jexp
    Floor 37: 148Jexpx20 Mobs=2,960Jexp
    Floor 38: 152Jexpx20 Mobs=3,140Jexp
    Floor 39: 156Jexpx20 Mobs=3,220Jexp
    Floor 41-49: 41-49x5 Jexp, +800(Jexp Increase by 100)
    Floor 41: 205Jexpx20 Mobs=4,100Jexp
    Floor 42: 210Jexpx20 Mobs=4,200Jexp
    Floor 43: 215Jexpx20 Mobs=4,300Jexp
    Floor 44: 220Jexpx20 Mobs=4,400Jexp
    Floor 45: 225Jexpx20 Mobs=4,500Jexp
    Floor 46: 230Jexpx20 Mobs=4,600Jexp
    Floor 47: 235Jexpx20 Mobs=4,700Jexp
    Floor 48: 240Jexpx20 Mobs=4,800Jexp
    Floor 49: 245Jexpx20 Mobs=4,900Jexp
    Floor 51-59: 51-59x6 Jexp, +1,120(Jexp Increase by 120)
    Floor 51: 306Jexpx20 Mobs=6,120Jexp
    Floor 52: 312Jexpx20 Mobs=6,240Jexp
    Floor 53: 318Jexpx20 Mobs=6,360Jexp
    Floor 54: 324Jexpx20 Mobs=6,480Jexp
    Floor 55: 330Jexpx20 Mobs=6,600Jexp
    Floor 56: 336Jexpx20 Mobs=6,720Jexp
    Floor 57: 342Jexpx20 Mobs=6,840Jexp
    Floor 58: 348Jexpx20 Mobs=6,960Jexp
    Floor 59: 354Jexpx20 Mobs=7,080Jexp
    Floor 61-69: 61-69x7 Jexp,+1,340(Jexp Increase by 140)
    Floor 61: 427Jexpx20 Mobs=8,540Jexp
    Floor 62: 434Jexpx20 Mobs=8,680Jexp
    Floor 63: 441Jexpx20 Mobs=8,820Jexp
    Floor 64: 448Jexpx20 Mobs=8,960Jexp
    Floor 65: 455Jexpx20 Mobs=9,100Jexp
    Floor 66: 462Jexpx20 Mobs=9,240Jexp
    Floor 67: 469Jexpx20 Mobs=9,380Jexp
    Floor 68: 476Jexpx20 Mobs=9,520Jexp
    Floor 69: 483Jexpx20 Mobs=9,660Jexp
    Floor 71-79: 71-79x8 Jexp,+1,560(Jexp Increase by 160)
    Floor 71: 568Jexpx20 Mobs=11,360Jexp
    Floor 72: 576Jexpx20 Mobs=11,520Jexp
    Floor 73: 584Jexpx20 Mobs=11,680Jexp
    Floor 74: 592Jexpx20 Mobs=11,840Jexp
    Floor 75: 600Jexpx20 Mobs=12,000Jexp
    Floor 76: 608Jexpx20 Mobs=12,160Jexp
    Floor 77: 616Jexpx20 Mobs=12,320Jexp
    Floor 78: 624Jexpx20 Mobs=12,480Jexp
    Floor 79: 632Jexpx20 Mobs=12,640Jexp
    Floor 81-89: 81-89x9Jexp,+1,620(Jexp Increase by 180)
    Floor 81: 721Jexpx20 Mobs=14,420Jexp
    Floor 82: 730Jexpx20 Mobs=14,600Jexp
    Floor 83: 739Jexpx20 Mobs=14,780Jexp
    Floor 84: 748Jexpx20 Mobs=14,960Jexp
    Floor 85: 757Jexpx20 Mobs=15,140Jexp
    Floor 86: 766Jexpx20 Mobs=15,320Jexp
    Floor 87: 775Jexpx20 Mobs=15,500Jexp
    Floor 88: 784Jexpx20 Mobs=15,680Jexp
    Floor 89: 793Jexpx20 Mobs=15,860Jexp
    Floor 91-99: 91-99X10Jexp,+1,860(Jexp Increase by 200)
    Floor 91: 910Jexpx20 Mobs=18,200Jexp
    Floor 92: 920Jexpx20 Mobs=18,400Jexp
    Floor 93: 930Jexpx20 Mobs=18,600Jexp
    Floor 94: 940Jexpx20 Mobs=18,800Jexp
    Floor 95: 950Jexpx20 Mobs=19,000Jexp
    Floor 96: 960Jexpx20 Mobs=19,200Jexp
    Floor 97: 970Jexpx20 Mobs=19,400Jexp
    Floor 98: 980Jexpx20 Mobs=19,600Jexp
    Floor 99: 990Jexpx20 Mobs=19,800Jexp
    Note: Jexp per Mob, 5 rooms with Mobs
    The Number of Mob in each Room can be from 2-6 with a Arc or 2 in each Room with the Normal Mobs so the Average # is 5(Arc Mob Included) It realy.
    Also the +# in the Jexp Increase between the 10s Floors and the Next Floor's Jexp.
    for ex: Floor 10 jexp is 200 and Floor 11 Jexp is 440 meaning there was a 240 Increase of Gaining Jexp between Floor 10-11.



    Floor 1-9: 1-9x1 Jexp(Jexp increase by 20)
    Floor 1: 1Jexpx20 Mobs=20Jexp
    Floor 2: 2Jexpx20 Mobs=40Jexp
    Floor 3: 3Jexpx20 Mobs=60Jexp
    Floor 4: 4Jexpx20 Mobs=80Jexp
    Floor 5: 5Jexpx20 Mobs=100Jexp
    Floor 6: 6Jexpx20 Mobs=120Jexp
    Floor 7: 7Jexpx20 Mobs=140Jexp
    Floor 8: 8Jexpx20 Mobs=160Jexp
    Floor 9: 9Jexpx20 Mobs=180Jexp
    Floor 11-19: 11-19x2 Jexp,+240(Jexp increase by 40)
    Floor 11: 22Jexpx20 Mobs=440Jexp
    Floor 12: 24Jexpx20 Mobs=480Jexp
    Floor 13: 26Jexpx20 Mobs=520Jexp
    Floor 14: 28Jexpx20 Mobs=560Jexp
    Floor 15: 30Jexpx20 Mobs=600Jexp
    Floor 16: 32Jexpx20 Mobs=640Jexp
    Floor 17: 34Jexpx20 Mobs=680Jexp
    Floor 18: 36Jexpx20 Mobs=720Jexp
    Floor 19: 38Jexpx20 Mobs=760Jexp
    Floor 21-29: 21-29x3 Jexp, +460(Jexp Increase by 60)
    Floor 21: 63Jexpx20 Mobs=1,260Jexp
    Floor 22: 66Jexpx20 Mobs=1,320Jexp
    Floor 23: 69Jexpx20 Mobs=1,380Jexp
    Floor 24: 72Jexpx20 Mobs=1,440Jexp
    Floor 25: 75Jexpx20 Mobs=1,500Jexp
    Floor 26: 78Jexpx20 Mobs=1,560Jexp
    Floor 27: 81Jexpx20 Mobs=1,620Jexp
    Floor 28: 84Jexpx20 Mobs=1,680Jexp
    Floor 29: 87Jexpx20 Mobs=1,740Jexp
    Floor 31-39: 31-39x4 Jexp, +680(Jexp Increase by 80)
    Floor 31: 124Jexpx20 Mobs=2,480Jexp
    Floor 32: 128Jexpx20 Mobs=2,560Jexp
    Floor 33: 132Jexpx20 Mobs=2,640Jexp
    Floor 34: 136Jexpx20 Mobs=2,720Jexp
    Floor 35: 140Jexpx20 Mobs=2,800Jexp
    Floor 36: 144Jexpx20 Mobs=2,880Jexp
    Floor 37: 148Jexpx20 Mobs=2,960Jexp
    Floor 38: 152Jexpx20 Mobs=3,140Jexp
    Floor 39: 156Jexpx20 Mobs=3,220Jexp
    Floor 41-49: 41-49x5 Jexp, +800(Jexp Increase by 100)
    Floor 41: 205Jexpx20 Mobs=4,100Jexp
    Floor 42: 210Jexpx20 Mobs=4,200Jexp
    Floor 43: 215Jexpx20 Mobs=4,300Jexp
    Floor 44: 220Jexpx20 Mobs=4,400Jexp
    Floor 45: 225Jexpx20 Mobs=4,500Jexp
    Floor 46: 230Jexpx20 Mobs=4,600Jexp
    Floor 47: 235Jexpx20 Mobs=4,700Jexp
    Floor 48: 240Jexpx20 Mobs=4,800Jexp
    Floor 49: 245Jexpx20 Mobs=4,900Jexp
    Floor 51-59: 51-59x6 Jexp, +1,120(Jexp Increase by 120)
    Floor 51: 306Jexpx20 Mobs=6,120Jexp
    Floor 52: 312Jexpx20 Mobs=6,240Jexp
    Floor 53: 318Jexpx20 Mobs=6,360Jexp
    Floor 54: 324Jexpx20 Mobs=6,480Jexp
    Floor 55: 330Jexpx20 Mobs=6,600Jexp
    Floor 56: 336Jexpx20 Mobs=6,720Jexp
    Floor 57: 342Jexpx20 Mobs=6,840Jexp
    Floor 58: 348Jexpx20 Mobs=6,960Jexp
    Floor 59: 354Jexpx20 Mobs=7,080Jexp
    Floor 61-69: 61-69x7 Jexp,+1,340(Jexp Increase by 140)
    Floor 61: 427Jexpx20 Mobs=8,540Jexp
    Floor 62: 434Jexpx20 Mobs=8,680Jexp
    Floor 63: 441Jexpx20 Mobs=8,820Jexp
    Floor 64: 448Jexpx20 Mobs=8,960Jexp
    Floor 65: 455Jexpx20 Mobs=9,100Jexp
    Floor 66: 462Jexpx20 Mobs=9,240Jexp
    Floor 67: 469Jexpx20 Mobs=9,380Jexp
    Floor 68: 476Jexpx20 Mobs=9,520Jexp
    Floor 69: 483Jexpx20 Mobs=9,660Jexp
    Floor 71-79: 71-79x8 Jexp,+1,560(Jexp Increase by 160)
    Floor 71: 568Jexpx20 Mobs=11,360Jexp
    Floor 72: 576Jexpx20 Mobs=11,520Jexp
    Floor 73: 584Jexpx20 Mobs=11,680Jexp
    Floor 74: 592Jexpx20 Mobs=11,840Jexp
    Floor 75: 600Jexpx20 Mobs=12,000Jexp
    Floor 76: 608Jexpx20 Mobs=12,160Jexp
    Floor 77: 616Jexpx20 Mobs=12,320Jexp
    Floor 78: 624Jexpx20 Mobs=12,480Jexp
    Floor 79: 632Jexpx20 Mobs=12,640Jexp
    Floor 81-89: 81-89x9Jexp,+1,620(Jexp Increase by 180)
    Floor 81: 729Jexpx20 Mobs=14,420Jexp
    Floor 82: 738Jexpx20 Mobs=14,600Jexp
    Floor 83: 747Jexpx20 Mobs=14,780Jexp
    Floor 84: 756Jexpx20 Mobs=14,960Jexp
    Floor 85: 765Jexpx20 Mobs=15,140Jexp
    Floor 86: 774Jexpx20 Mobs=15,320Jexp
    Floor 87: 783Jexpx20 Mobs=15,500Jexp
    Floor 88: 792Jexpx20 Mobs=15,680Jexp
    Floor 89: 801Jexpx20 Mobs=15,860Jexp
    Floor 91-99: 91-99X10Jexp,+1,860(Jexp Increase by 200)
    Floor 91: 910Jexpx20 Mobs=18,200Jexp
    Floor 92: 920Jexpx20 Mobs=18,400Jexp
    Floor 93: 930Jexpx20 Mobs=18,600Jexp
    Floor 94: 940Jexpx20 Mobs=18,800Jexp
    Floor 95: 950Jexpx20 Mobs=19,000Jexp
    Floor 96: 960Jexpx20 Mobs=19,200Jexp
    Floor 97: 970Jexpx20 Mobs=19,400Jexp
    Floor 98: 980Jexpx20 Mobs=19,600Jexp
    Floor 99: 990Jexpx20 Mobs=19,800Jexp
    Note: Jexp per Mob, 5 rooms with Mobs
    The Number of Mob in each Room can be from 2-6 with a Arc or 2 in each Room with the Normal Mobs so the Average # is 5(Arc Mob Included) It realy.
    Also the +# in the Jexp Increase between the 10s Floors and the Next Floor's Jexp.
    for ex: Floor 10 jexp is 200 and Floor 11 Jexp is 440 meaning there was a 240 Increase of Gaining Jexp between Floor 10-11.
    they increase Floor 81-89's Jexp by 8pts but only Floor 81-89 as to why only that Floor I don't know why only that it makes Floor 81-89 Even more Better for me Floor 81-100 is Best Floors to get Jexp
     
    Last edited: Oct 5, 2014
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  13. GJO

    GJO Doesn't Hassle the Hoff

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    Class:
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    Some sweet info by @Twerk Master that's gonna save us lots of money, effort and crystals:
    Turns out the difference between helmets of different equip levels is close to negligible.
    Let's say you take a lvl60 helmet, 5* maxed. Then you take a lvl70 helmet, 5* maxed. The difference is ONE lousy DEF point.
    I checked further. There are always two types of helmets;
    • high DEF/low MDEF
    • low DEF/high MDEF.
    Turns out that the lower stat will keep the same cap. Or in other words: a lvl10 5* maxed helmet, high DEF/low MDEF, has the same MDEF as a similar helmet for level 80!!!!
    So why does this save us money?
    1. No more need to buy and upgrade a new helmet every 10 levels.
    2. Evolving costs are: equip level/5. Evolving a lower level helmet is way cheaper, especially if it fails say the first FIVE EFFING times :p
    So only take the effort to get a new helmet if the difference is significant, or if you are looking to perfect your gear.
     
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  14. GJO

    GJO Doesn't Hassle the Hoff

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    Couldn't find a lvl 80 helm, but...
    • lvl10 5* maxed = 67 DEF, 58 MDEF.
    • lvl70 3* maxed = 48 DEF, 34 MDEF.
    • lvl70 5* maxed = 77 DEF, 58 MDEF.
    And hope you can get over that shyness if you discover more great things like this, you're on a roll :D
     
  15. GJO

    GJO Doesn't Hassle the Hoff

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    Okay this question comes up a lot, so let me break down what evolving does, and how it works:

    Requirements for evolving:
    • Your gear needs to be strengthened to max to be able to evolve it.
    • Evolving weapons up to 5* consumes gold & sharp crystals.
    • Evolving armor up to 5* consumes gold and hard crystals.
    • Evolving gear above to 6* or higher consumes a duplicate of that item, and gold.
    • With gear up to 5*, the evolve costs for crystals are: equip level/5.
    The process and result of evolving
    • Evolving is a chance game; it can fail. It will consume the items and gold, whether it succeeds or not.
    • If the evolve attempt fails, the next 10 minutes the odds of a successful evolve of that specific gear will go up.
    • Succesfully evolving adds a star to your gear. So that means an extra 10 levels on top of the current cap, giving the gear more growth potential.
    • Successfully evolving resets the strengthen level of the gear to 1.** It's base values on level 1 will be a bit higher than with less stars.
    • You can guarantee your evolve with an Evo Liquid. This is a shop item, so you need to buy it with real money (gems) or buy it for ridiculous prices, with a premium ticket, at the stall.
    **The strengthen level can be sustained by using saltpeter of recollection. Using 1 isn't enough, you need to use stacks to let it really make a difference. Saltpeters sell pretty high, so consider if you want to use them or sell them.

    Tips for efficient evolving or choosing not to evolve
    • Stock up big on crystals to make sure you can profit from the 10 minute odds improvement. Be prepared to fail, and be ecstatic if it succeeds in one or two tries. My worst record is 6 tries to succeed.
    • Calculate; is it cheaper to evolve the gear, or to buy it? Keep in mind that the crystals you save are worth ±25k each, plus you can sell your current gear piece.
    • It is disadvised to evolve to 6* or higher without Evo Liquid; selling 2 maxed 5* gears land you that much gold that you can probably buy the 6* version. Plus, the risk of losing a maxed 5* gear worth millions is just too high.
    • NEVER evolve gear to 2* or 3*; it's guaranteed to be cheaper to buy it.
    • Let's say you reached level 60, and you have 3* maxed gear for level 50. My suggestion: buy new gear for level 60. Evolving is a chance game - buying new gear is a guarantee. Plus: level 60 gear has more potential than level 50 gear. (Check a previous post in this thread about helmets; that might not be worth buying new).
    failure high.jpg
     
    Last edited: Oct 10, 2014
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  16. GJO

    GJO Doesn't Hassle the Hoff

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    Strengthening your gear efficiently
    Strengthening your gear is a long process, and can be costly as well if you intend to go way up. Here are some quick tips to cut down your expenses and time doing it a bit.

    • The higher the equip level of the junk gear is, the more experience it will add to the gear you are strengthening.*
    • The more stars that the junk gear has, the more experience it will add to the gear you are strengthening.
    • If you use the same gear category as junk gear on the gear you are strengthening, you will get a small experience bonus for the gear.**
    *The highest dropped gear in Avabel is equip level 70.
    **This means using helmets on helmets, uppers on uppers, 2 handed swords on 2 handed swords, etcetera.

    Tactics/floors for efficiently farming junk gear

    First thing you do is move as much of your stuff to your alts as possible. Be sure to keep an eye on weight as well; gear weighs a lot. This way you can farm more junk gear per run, and also stock up more gear in your storage. By doing so, you have the best chances of being able to use uppers on uppers (and so forth).
    As you get used to the enemies, try bringing less HP potions to cut down your weight.
    Floors to farm:
    • Floor 17, if you only want junk armor. Go to the northern beach; almost only Puuka will spawn there, and they are a predictable and slow opponent. If you have the luxury of AoE attacks, hoard groups by attacking them to draw their attention, then keep circling them to make them huddle up. Using this tactic is simple, and drops your SP consumption (making it a bit cheaper as well).
    • If you are looking for both armor and weapons, go to f18. Take ch1, it will be ridiculously crowded and you will hardly ever get into trouble. If the lag annoys you, turn down the graphic options in your configuration. Do be wary of the boss, which spawns all the way north; if you get back to back hits from his spinning attack it could mean instant death.
    • Information on a floor with only junk weapons will follow.
    Note: the mentioned floors all drop lvl70 equip gear.

    Additional tips

    • Do it the easy way; use the alt that is best for farming (so the strongest and/or most AoE) for the job. Move any gear that needs strengthening from your other alts to that one. Note that you must be able to equip gear to strengthen it.
    • Strengthening costs a lot of gold, and so does evolving. The endless transferring, using return wings and (if you need them) potions also amount to your expenses. Make sure you have enough cash at hand to keep going. You'll have to use at least one day a week for farming valuables to keep your gold balance healthy.
     
    Last edited: Oct 12, 2014
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  17. GJO

    GJO Doesn't Hassle the Hoff

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    With the updates including the new classes, you have a nice chance to make insane amounts of money. Get to the bottom of what items are required to Synth the evolution item ASAP. If you can be the first to post one in the stall, you can set the starting price. Rich players are impatient; exploit that ;)
     
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  18. GJO

    GJO Doesn't Hassle the Hoff

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    I think you had some glitch or something, or perhaps you overlooked your item? When you attempt to evolve an item, it will automatically be unequipped.
    Gear should only disappear when you try to go for 6* or higher (since you use two lvl50 5* gear to make a 6*). One of the two gear pieces will disappear then.
    The 10 minute bonus applies WITHIN those 10 minutes. After that, the bonus is gone, but your gear shouldn't disappear.

    Awesome :D
    And regarding your gear - I sure hope you didn't :/ If you wanna protect yourself from accidentally selling items, lock them. Go to your item bag, select the item, and select "Lock." Locked items can not be sold or disposed until you unlock them again.
     
    Last edited: Oct 27, 2015
  19. dmaman

    dmaman Member

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    Class:
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    In Game Name:
    dmaman
    Level:
    77
    Guild:
    olympians
    Bowls
    In my experience the quickest way of making gold is to go to the element dungeons (fire, water, wind, earth, dark, and light).
    In the dungeons you can get both none fragments and element fragments.

    To make an element bowl you need 15 none frags to make a none bowl, and after you have a none bowl you need 20 frags of the element bowl you need example: 20 fire fragments + 1 none bowl =fire bowl


    You can sell the fire, water, wind, and earth bowls for at least 250k in stall
    and the light bowl goes for 1.5 mil
    the dark bowl is not as popular as the light bowl but can still be sold for more than the regular bowls.
    in my opinion this was the quickes way for me to make gold
     
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  20. aleph

    aleph Active Member

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    GJO asked me to post this here:
    1. Yes, they can be upgraded. You'll see in the top corner of the style window "Lv#" and then "x/y" where # is the current level of the status, x is the current amount of what I'll call "Lv Exp", and y is the amount of Lv Exp required to reach the next level. For example, I have PV_Guard Lv1, 7/40. Every time you "buy" a status for a day, it increments the Lv Exp by one. If you buy the status for 7 days, it increments it by 7. once you reach 40/40 it raises the current level of the status to Lv2 x/y. Every time you reach a new level in your status, it increases the properties. A trick, if you want to level up your statuses quickly and have a lot of GP is to buy 7 days worth of status, and then cancel it after 24 hours, then buy it again for 7 days. You don't get the GP back when you cancel the status, but you keep the Lv Exp. Hope that makes sense. Max level for basic status is level 5.

    2. yes, you can combine peddler and advanced peddler. I do it all the time. I have Lv5 Peddler (reaching lv5 unlocks advanced peddler) which gives +7% sold items and -14% auction fees. I also have Advanced Peddler Lv1 which is +4% sold items and -20% auction fees. When i have both active, I get +11% sold items and -34% auction fees.

    3. The -x% off auction fees is exactly as you described in your example: it takes 10% off the tax fee (so if the tax fee is 3%, it turns the tax fee into 2,7%). With peddler at 10%, if the tax would normally be 100, you would pay a tax of 90.

    4. No, the buyer doesn't get a discount from the stall. The discount only applies when you are the seller.

    5. Yes, it does apply to trading, when you are the seller. I activate as many peddler statuses as I can when I have to transfer gold between my characters. If I, as a seller, trade with someone and the normal tax would be 100 and i have the -10% auction fees from peddler active, then I only pay 90 tax.

    Edited to add: I just recently discovered that the Peddler and Advanced Peddler statuses work only if they are active at the time that you redeem your stall sale proceeds, not based on the statuses active when you list the item. If you post something to the stall where the tax would be 100, and the -10% auction fees status is active, it will show that the auction fee will be 90. However, if the status expires before you collect your money, then you will be charged the full 100 tax. If you list that same item when the status is inactive, it will show the tax to be 100, but if the status is active when you collect your sale proceeds, then you only pay 90 in tax. (Tagging @GJO so you see this.)
     
    Last edited: Mar 4, 2015
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