I see your concern about my Crits theory,I didn't post the full formula for the entire theory,just that the Dex equals such. I will post that another time,as this is not the thread for stat discussion. From my experience tho,the warrior has the Vit passive similar to that of the Acolyte. So to say,a war's version of restoration. The minimal amount can't increase its overall heal rate,but the speed of which it can be done. For example: My acolyte can recover 17 SP per tick in combat with the speed of simply standing.this tick isnt timed as well during skill disruptions as standing or sitting. I assume as a war,one would like that tick within combat to be quite often. I also have 82 dex (passive + gear included) on my Monk. Since few people have yet determined a higher dex ratio for skills,it is possible for that trigger point to be different. When sitting,my SP regen is 17 then 22 a brief 2 seconds between the two when they tick. The passive for the Aco directly affected the speed of recover while adding no boost to the recovery amount. To conclude your statement,I can easily be wrong becuase of the lack of dex (and the fact I haven't used a war for said dex builds) along with the rate of which the skill level is. I assumed it would be maxed,even tho few may not care for it. I don't have much experience with the Wars on paper,just tossing that theory out there since I know for a fact few War based classes will be pumping any more then 40-80 dex where my Aco based classes will have 100+ Dex builds. You choice to believe me or not is strictly on your own opinion,however I wouldn't mislead anyone intentionally just to gain a "edge" against others. I do Pve,not PvP so my research lays within such.Now I want to make a war to test this theory to see if it may be so,thank you for your Information regarding the passive. I've looked around the threads to see if I could find the base War skills,however they seem to be buried under different name for titles & may just be lost amongst time.