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Stat Posts (collection of stat info/theories)

Discussion in 'Avabel Class Discussions' started by Alexander, Dec 19, 2013.

  1. Alexander

    Alexander Member

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    Class:
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    THIS THREAD HAS BEEN MERGED BY A MODERATOR TO CONSOLIDATE INFORMATION ON STATS.

    I would like to clarify something that I think I have greatly miss understood.

    Are status cap at 100 (excluding bonus) or they can go up?

    I plan to target 100 to a certain stat then distribute to other like hybrid build.
     
    Last edited by a moderator: Jul 10, 2014
  2. AEONXAL

    AEONXAL Order of Archangel

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    Location:
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    Class:
    Warrior
    In Game Name:
    AeonX
    Level:
    74
    Guild:
    Antagonist
    limit of a stat is 150
     
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  3. Alexander

    Alexander Member

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    Oh!

    Now this will make my setup harder :dead:
     
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  4. AEONXAL

    AEONXAL Order of Archangel

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    Location:
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    Class:
    Warrior
    In Game Name:
    AeonX
    Level:
    74
    Guild:
    Antagonist
    indeed:eek:
     
  5. IDCAA

    IDCAA (+[___]::)

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    Class:
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    Hello,

    Back in my RO days, I once had a guild leader who spoke a string of wisdom that I've remembered for every game since, and even applied to life. And it went something along this explaination:

    "Whether you have 99 str or 40 str, you're still gonna one shot a poring. No need to over exceed the stat needed to accomplish the job."

    In other words, I was caught up trying to get the best of the best stats in one area, while neglecting another (making bad builds) because I thought having the highest I could in it, would decimate my enemies—when, I only needed to attack maybe, twice or thrice, to eliminate it with lesser of the stat (str).

    Just something to think about.
     
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  6. Sakura-chan

    Sakura-chan Active Member

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    Class:
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    Thank you for the "words of wisdom" :) This makes me see stats-building in a different perspective. I usually go for pure builds. But now I think I might distribute some stats to where it is needed too.
     
  7. AiEnnma

    AiEnnma ^ ÊÑõ Miss Congeniality ^

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    Location:
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    Class:
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    In Game Name:
    AiEnnma
    Level:
    624842
    Guild:
    Murkin
    Maybe we can post our stats? Get some opinions on where to put next stats at?
     
  8. AEONXAL

    AEONXAL Order of Archangel

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    Location:
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    Level:
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    Guild:
    Antagonist
    I put str 90% and dex 10% .. That will make it easier to kill faster and yet die faster, unless you know how to dodge and evade :eek::D
     
  9. AiEnnma

    AiEnnma ^ ÊÑõ Miss Congeniality ^

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    Location:
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    I know how to dodge and evade the lag just doesn't let me.:p
     
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  10. AEONXAL

    AEONXAL Order of Archangel

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    Location:
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    Guild:
    Antagonist
    I have to say that player doesnt kill player, but.. lag does:eek::eek: true story:dead:
     
  11. AiEnnma

    AiEnnma ^ ÊÑõ Miss Congeniality ^

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    Location:
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    Class:
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    In Game Name:
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    Level:
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    Guild:
    Murkin
    You know it is bad when your acolyte says I thought I healed you sry!
     
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  12. Alexander

    Alexander Member

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    Class:
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    Level:
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    I think a build of 80% main then 10 - 10 or 15 - 10 for 2 sub stats is manageable.
     
  13. marcocococo

    marcocococo IGN: WiN / Pansit

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    Location:
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    Class:
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    Level:
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    Guild:
    DeadlySin
    I made an Assassin with 80 dex, and i guess it's a failure. so much time grinding to get him to level 52 + advance class and now i can see how crappy it is. I thought i would crit and duplex with above 50% chance.
     
  14. IDCAA

    IDCAA (+[___]::)

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    Hello,
    A few questions if you don't mind. With that much dex, I'm guessing you aren't critting as often as you'd like? What's your estimation of the crit percentage? I have read that anything beyond 40 wasn't advisable, so I'm only looking to gather your experience. Thankfully you can always restat.

    On that note, would anyone know the calculation for crit percentage? I have a feeling it's just something they hardwire in at a set rate dependong on class and/or skill, which we have no real power over.
     
  15. marcocococo

    marcocococo IGN: WiN / Pansit

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    Location:
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    Estimated crit rate is 30-40%. Every tme i use rumble vain, you'll always see a crit on it. But against monsters wit higher level than mine, i rarely crit. I wish i stopped at 40 dex. Btw, my hit is 96 (80 from dex + 16 bonus hit)
     
  16. IDCAA

    IDCAA (+[___]::)

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    Awesome, thanks. That fits in perfectly with what I think is going on. In another mobile game, fighting something higher than yourself automatically reduces your stats in relation to the difference in level. So maybe "hit," is just a way for them to mark your odds of hitting something with a crit in accordance with our own lvl (obviously, I know). Fair enough. I once saw a rogue go to town on Jabberwak(?) with tons of crits; they were a much higher lvl.
     
  17. Asectic

    Asectic Journeying Minister

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    Location:
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    In Game Name:
    Wystal
    Level:
    56
    Guild:
    Kiyore
    I'd have to agree with you there, though for mine I spent 75% ish on main and around divide whatever left by half for 2 substats. As an Ac found pretty good for survival Lol. :p
     
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  18. dashinesboi

    dashinesboi Member

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    Class:
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    In Game Name:
    Mislead
    Level:
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    Guild:
    Deception
    From what ive collected. 40 dex cap gives you 44 hit which is 44% critical chance. Any higher will lower your chances. The question is, do you believe this theory or do you actually crit more with more dex?
     
  19. marcocococo

    marcocococo IGN: WiN / Pansit

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    Level difference between you and your target also affects your crit rate. If you're hitting a monster few lvels higher than you, you wont see lot of crits.

    Some say 2hit=1crit rate. Dunno if its true but yes, i noticed that i crit more with 40dex compared to having a 60+dex.
     
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  20. Joseph

    Joseph Line ID: get_murked Gold Member

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    Class:
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    Level:
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    Guild:
    Murkin
    Yeah im with pansit all you want is 40 dex if you wanna go for crits (I don't have dex myself)
     

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