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Mage Skills+Build Ups

Discussion in 'Magician' started by aovan, Oct 30, 2013.

  1. aovan

    aovan Active Member

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    Location:
    Philippines
    Class:
    Warrior
    In Game Name:
    aovan
    Level:
    65
    Hello! Please check out my Twohand Wr/Gl Guide if you're interested on choosing that class! Thanks!
    http://avabelforums.com/threads/twohand-wr-gl-skills-build-ups.71/


    STATS: will depend on your style

    Damager: Full INT
    -------> The soul of a Magician is to be the guy with awesome damage.

    Full Potential: Full INT, DEX 30-40, Vit /Men 10 (optional)
    -------> Of course if you are really "power hungry" you should at least get some DEX to land those Crits and benefit from Ma's passive skill, regen SP.

    Putting VIT/MEN is optional if you want to survive longer since Ma's are quite soft in PVP's. We have to be careful not to be caught by any attacks or at least cast a heavy skill before they get near. Boom GG.
    Vit increases Physical Def and HP, while Men increase Magic Def and SP.

    It is quite unnecessary to invest on VIT/MEN since you have rings and armors to supplement your HP and DEF/MDEF but it will be up to you! I've only recommended on going for power build. ;)
    Most of Ma's attack as AoE splash dmg.


    ~~~~~~~~~~~Notes:~~~~~~~~~~~
    You can get +10 stats due to Passive/Guild Skill Upgrades
    DEX 30+10 = 40 = 40HIT bonus +4 = 44% Chance of landing a Crit.

    Make sure you increase your DEX first so you can benefit from it's Crit all the way.
    I have read many forums and it is suggested that DEX40 Cap is the safest to take, more than that theoretically lowers the chance of landing a Crit.

    Also, being a mage you should know which element is your opponent's weakness since elemental armors and weapons are applied.
    Fire>Water
    Water>Wind
    Wind>Earth
    Earth>Fire
    ~~~~~~~~~~SKILLS:~~~~~~~~~~~
    Scud Soul
    A: "Type that heightens magic power and makes the bullets duration time longer."
    B: "Speed type that increases bullet speed giving it more force long rigor right after used."
    C: "Shortened type consuming more SP but shortening charge time."

    I only leveled this up to 5 to acquire other skills. I picked A. Charging it makes you vulnerable and to me this is a just for fun skill.

    Fire Bullet
    A: "Fire power type that releases a powerful blow when on pursuit."
    B: "Spread type that moves in radially when in pursuit."
    C: "Concentration type with multiple bullets fired overlapping when in pursuit."

    It has no cooldown and you can practically spam it! I recommend picking A or C. I picked C for spamming purposes and still has a satisfying damage to it.

    Ice Spear
    A: "Far distance type that can attack more further enemies."
    B: "Type creating highly pure ice and increasing fire power."
    C: "Enhanced type that heightened distance and attack power. More consumed SP and cool time."

    I picked C since it is the 'enhanced' dmg and distance.

    Rock Mace (w/ Knockback)
    A: "Type that lessens all chances of getting attacked but consumes more SP."
    B: "Type that heightens attack power by consuming more SP."
    C: "Type that makes a chance to attack by blowing the opponent off."

    These descriptions aren't really informative. All of them has a knockback effect regardless the description. I picked B for the 'heigten" attack power.

    Wind Dagger
    A: "Wider attack range type that widens the attack range by concentrating wind in front."
    B: "Fire power type that compresses wind and increases power."
    C: "Saver type with holding consumed SP and decreasing cool time."

    Ma's melee/Close combat skill, it has 3 strong slashes w/ 3sec cooldown. I picked B for the best dmg.

    Light Bolt
    A: "Expansion type that holds power and widens attack range."
    B: "Fire power type focusing on ranges increasing fire power."
    C: "Enhanced type that consumes more SP and widens the power and range."

    An instant cast of electric AoE splash around yourself. I picked C for the 'enhanced' purpose.

    Fast Spell (Self-Buff Skill)
    "Shorten enchanting magic and speed up activating. Raises enchanting speed for a period of time."
    This skill is VERY IMPORTANT. Use it before engaging any competitive combats.

    Full Blaze
    "Magic skill generating two flames and fires with great force."
    [​IMG]

    This skill is a concentrated damage type fireball that shoots forward.

    Water Pole
    "Magic Skill that raises a water column in a cross direction."
    [​IMG]

    An AoE splash skill that can instantly kill a same level opponent when caught in an area as it delivers great dmg.

    Eneblitz
    "Magic Skill that creates and places a dense thunder ball."
    [​IMG]

    Can be used as a trap AoE skill that you can leave behind after cast and roll away from opponents.

    Absoul (Passive Skill)
    Recovers own SP at a certain rate when attacked. Increases activate rate according to DEX.



    I hope this helped!
    IGN: aovan
    See you in-game :)
    [​IMG]
    _____Don't forget to_____
    [​IMG]
     
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  2. AEONXAL

    AEONXAL Order of Archangel

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    Location:
    the Sky Sanctuary
    Class:
    Warrior
    In Game Name:
    AeonX
    Level:
    74
    Guild:
    Antagonist
    Fire weak against water, Water weak against wind, Wnd weak against earth, Earth weak against Fire o.o"
     
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  3. aovan

    aovan Active Member

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    Location:
    Philippines
    Class:
    Warrior
    In Game Name:
    aovan
    Level:
    65
    I was really hoping that kind of thing would happen. Thanks Yojiahbo!
     
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  4. VongolaX

    VongolaX New Member

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    Class:
    Magician
    Any information on Ele or Wiz skills??
     
  5. Edzharid

    Edzharid New Member

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    1
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    Class:
    Magician
    In Game Name:
    AkuEd
    Level:
    31
    Thanks for the guide. may i ask what should I wear for my equipment? More Defend or more magic defend? Newbie here :) Thanks
     
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  6. Wulfa

    Wulfa Member

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    Location:
    In the clouds
    Class:
    Undecided
    In Game Name:
    Wulfa
    Level:
    56
    Guild:
    Lost ones
    Depends...Warriors usually have defense because they take more physical damage, and classes like rangers usually go with mdefense since physical damage usually won't be a problem since your fighting from a distance.I know my friend has chosen the balance of the two saying he rather be safe than sorry.

    But really the choice is up to you!
     
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  7. Effty

    Effty Effty

    Messages:
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    Class:
    Magician
    In Game Name:
    Effty
    Level:
    9001
    Guild:
    Effty
    Following the guide, this should be my stats when I reach lvl 100 (if they release it :dead:. Highest right now is 90 I think?):
    Str 5+10
    Vit 19+10
    Dex 30+10
    Int 150+10
    Men 19+10
     
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  8. Pitzz

    Pitzz New Member

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    Class:
    Wonderer
    Level:
    29
    pure int or int dex?
     
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  9. Wulfa

    Wulfa Member

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    Location:
    In the clouds
    Class:
    Undecided
    In Game Name:
    Wulfa
    Level:
    56
    Guild:
    Lost ones
    Again it's your choice you go full int if you want nothing but massive damage all the time, but you go dex/int if you want to use the full capabilities of your Mage.What you would benefit from the dex/int build is of course more criticals and you get to use the regain sp when you attack efficiently. Although the downside is that you won't be doing as much damage as the full int build you see?
     
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  10. SnowySakura

    SnowySakura MarshM'Leaux ~~ Captain Bubbles

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    Location:
    Mello Land
    Class:
    Acolyte
    In Game Name:
    MLeaux
    Guild:
    The Hands
    I have a friend who added a bit of MEN also which cut down the SP consumption a bit. ;) But that may be too many branches.
     
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  11. aleph

    aleph Active Member

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    Higher Men increases your total SP, but I'm pretty sure it doesn't reduce SP consumption. I have a couple of characters with extra Men, some via status points and others via rings. It does seem to increase the SP regen rate as those with the highest Men also have the highest SP regen rate.
     
  12. SnowySakura

    SnowySakura MarshM'Leaux ~~ Captain Bubbles

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    Location:
    Mello Land
    Class:
    Acolyte
    In Game Name:
    MLeaux
    Guild:
    The Hands
    Regen is what I meant. Thank you. :) Sleepy brain this morning.
     
  13. ZAK WANG

    ZAK WANG New Member

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    Class:
    Warrior
    In Game Name:
    Axcut
    Level:
    53
    the Mage spells have elemental properties themselves, fire, water,etc. so if i add an elemental onto my rod, whats the effect?
    for example, when i cast fire bolt on an earth mob, without any elements on my rod, say the damage is 100.
    now the same spell on same mob, whats the damage number if i had a element on rod?
    i guess: (sorry for no-testing)
    elemental damage
    fire 130 (+30%)
    wind 70 (-30%)
    water 105 (+5%)
    earth 100
    if that's right, then we got a huge damage boost with (right elemental)+(right spell) against (right mob). and at the moment i don't think so.
    correct me please, if i m wrong.
    thanks for your time and kindness.
     
  14. Hazey

    Hazey (*_*) (^_^) ('_') (`-`)(#_#)

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    Location:
    Brooklyn,Nyc
    Class:
    Magician
    In Game Name:
    Hazeyy
    Level:
    80
    Guild:
    Armada
    Adding an element to your rod has no effect on your magic.
     
  15. ZAK WANG

    ZAK WANG New Member

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    Class:
    Warrior
    In Game Name:
    Axcut
    Level:
    53
    so it just effect normal range attack only. thats reasonable.
    thank you my guild leader :woot:
     
  16. Hazey

    Hazey (*_*) (^_^) ('_') (`-`)(#_#)

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    Location:
    Brooklyn,Nyc
    Class:
    Magician
    In Game Name:
    Hazeyy
    Level:
    80
    Guild:
    Armada
    Yes that is correct.
     
  17. RiverSong

    RiverSong New Member

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    Class:
    Magician
    In Game Name:
    RSong
    Level:
    17
    what do u mean by differen ttypes of attacks (A, B, C)? i'm only lvl 17, but when i put them on the shortcut, i don't think i get any options to have different types... so how do u set those different types?
     
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  18. aleph

    aleph Active Member

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    Most skills branch into 3 different types when you go to advance them from level 5 to 6. At your level, you're unlikely to have enough JEXP to be able to do this yet.
     
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  19. RV!

    RV! New Member

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    Location:
    PH!
    Class:
    Magician
    In Game Name:
    rvxiv
    Level:
    0
    Hi! Guys i just want to check.. the 2nd job for magician is wizard or elementalist? And .. can you guys give a suggestion what to choose if ever ill be changing my class.. Thanks!
     
  20. Isuk

    Isuk Member

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    Class:
    Magician
    In Game Name:
    Intfire
    Level:
    53
    Is full blaze worth getting?
     

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