Hi, due to the lack of a solid thread dedicated to the Fortress Class, I have decided to make one for the gunners who may be curious about the class and what it brings to the table. This is more or less just an overview of the class' skills and not a guide per se. Granted, at the time of this writing, I personally have not unlocked the class, but am looking forward to doing so after mastering Dba (Double Barrel). Disclaimer: This is directly translated from the hkgavabel wiki via Google, so please forgive grammatical lapses and transliteration. [ FORTRESS ] Requirements: Level 60 15pcs Sharp Crystal 50pcs Hard Crystal 3pcs Evo Gangue Flame Radiation Description: To cast high temperature flame front to exclude the enemy's attack skills. Weapon: Rifle (2H Gun) SP Cost: 22 Attack Type: Physical Fire element. Branches - a) Shortened cast time. b) Shortened cooldown. c) Increased damage. - Cast animation leaves you vulnerable to attack. Unless you can tank the damage, this is skill is very risky during PvP/GvG. Flash Bombardment Description: The use of special improved over the gun, cast lightning in the distance skills when hit the enemy, and then derived in different directions out of lightning Weapon: Rifle (2H Gun) SP Cost: 15 Attack Type: Physical Wind element. Branches - a) Increased lightning damage. b) Reduced SP Consumption c) Increased power at the cost of a slower cooldown. - Attacks will arc to nearby enemies and has a 2 second cooldown. This skill is useful when farming or during PVP/GvG when enemies are clustered. M-3 Battery Description: Sets the fort, after a certain number of seconds the countdown launch missile attack skills. Fort countdown set period of time , long-distance 3 hits attack with artillery blow fly effect. Weapon: Rifle (2H Gun), Bow, Handgun. SP Cost: 18 Attack Type: Physical Fire element. Branches - a) Provides a slowing effect. b) Expands area of effect. c) Increased damage. - Sets down a turret that shoots 3 shots at long range before disappearing. Can be used with any weapon utilized by rangers. Crit Fortress Description: Equip double the hand gun ATK and DEF rise. Weapon: Rifle (2H Gun) Type: Passive - Translation is incorrect, it does not double the attack and defense of the player, rather it increases it by a certain percentage per skill level. I haven't seen a guide for the fortress class, so if there are any gunners who have unlocked and/or mastered this class, please feel free to share your insight and advice!