Azusa Yoichi (Azu)|10,832,940 Jexp to Master|- <Two-Hand Bow Only Class> Divine class that takes the soul of holy animals in own body. There light movement throw off the enemies. Unlock Requirements: ~Lv70, 30 Sharp Crystals, 40 Hard Crystals, 5 Evo Gangue STR Type not INT Tiger Eye- Attack skill that takes in tiger's power and kick the opponent. Releases Arrow for follow-up strike. (20 SP) Enhanced Kick Enhanced Follow-up Strike Enhanced both Kick and Follow-up Strike, More SP Consumed, Longer Rigor (22 SP) Hawk Dive- Attack skill that takes in hawk's power to fly into the air and shoot towards just below. (21 SP) More Power Wider Range Shorter Rigor, More SP Consumed (23 SP) Snake Stream- Attack skill that takes in snake's power and releases flowing 3 consecutive strikes. (13 SP) More Power on Arrow Higher Arrow Speed Shorter Cooldown Time, More SP Consumed (23 SP) Phoenix Flare (HIDDEN)- [Fire]!Can not set as Master Skill! Condition(s): Tiger Eye Lv. 10, Hawk Dive Lv. 10, and Snake Stream Lv. 10 Skill that takes in phoenix’ power and releases holy arrow. Blazing flame burns out everything. (28 SP) More Power Wider and Extended Attack Range Shorter Cast Time, Less Rigor, Longer Cooldown Time Tiger Eye is quite effective seeing as it can Knockback an opponent(s) that is close to you. There wasn't a huge noticeable difference between the first two branches that I saw, but the last branch deemed noticeable for me. Hawk Dive is a good skill for evading frontal attacks. The power branch didn't show that much more dmg than the others, the Wider range branch was slightly noticeable but the last branch was my choice because of the faster recovery time although being 1 second rather than 2 seconds, every second coins in my opinion. Snake Stream in my eyes is your friend. The speed of the skill can catch others off guard and the movement to the right is helpful as well. Phoenix Flare, Azusa Yoichi's beloved hidden, is great for big TDMs or GVG or Tower Scramble because it can pierce through players. It's range is wider and equal in distance than the Double Barrels Flame Gust hidden (Distance type branch) and even further if you choose the distance type for Phoenix Flare. However it isn't helpful in 1v1 because it can leave you open and be dodged if done correctly. Cooldown is 30 seconds (35 on branch C.) I chose branch C because even tho its 5 more seconds for the Cooldown, the cast time for it is less which won't leave you as open to attacks.