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avabel class ideas

Discussion in 'Off-Topic Lounge' started by Star, Dec 11, 2015.

  1. Zorxen

    Zorxen Member

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    Location:
    The Gathering Noctural
    Class:
    Magician
    In Game Name:
    Zorxen
    Level:
    104
    Guild:
    Tsukuyomi
    Well Mr. Swagberg, after reading this I can say with absolute certainty that you've created a class that renders all the tai chi fighter's moves useless. Probably except yin yang dimension lol
     
  2. $wagberg

    $wagberg New Member

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    Class:
    Rogue
    In Game Name:
    BenSwed
    Level:
    70
    just remember that mastering a class allows you to take only one skill with you except hiddens so... You have a chance against the masters of the class but not so much as those playing as that class XD
     
    • Agree Agree x 1
  3. Bigjer

    Bigjer New Member

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    Location:
    space!
    Class:
    Warrior
    In Game Name:
    BigJer *
    Level:
    95
    Idk if this is an old topic
    a new adv class for warrior called street brawler.
    weapons req. knuckles, blunt
    SKILLS.
    1-(passive) Blood rage.
    Increases str by the % of HP Missing from total HP ( The more HP you loose, the stronger you get)

    2- Hammer barrage . (SP cost:20)
    using all ones power to deliver powerful, but wild constant punches. (can use in a 4 atk combo) { its like a fusion of carta & Metal Knuckle Blows}

    3- Flash hay-maker. ( SP cost 27)
    a lightning quick dash towards your target , followed by a monstrous powerful punch. ( basically a stronger quick stab but with knuckles)

    4- tornado kicks. ( sp cost 40)
    preforming horrifying spinning kicks mid air after leaping forwards. when fully charged, attacks a very large area. Can be a maximum of 8 hits. ( its basically a horizontal gear blade with a bigger area of effect)
     
    Last edited: Apr 19, 2016
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  4. Star

    Star Himedere

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    Location:
    Skyland
    Class:
    Acolyte
    In Game Name:
    Celina
    Level:
    50
    This seems fun

    In "Iruna Online " made by Asobimo there is a class called Bishop
    I know this is the same as priest buuuuuuut
    What if they set it up like this
    Bishop: the holy protector or the faithful smite evil with holy light
    Skills
    Light fall: damage enemy with light elemented damage
    /light falls from the sky animation/ distance short

    Bishop blessing: heals player and party HP and MP slightly for shot time /2-5mins/ is not available for transfer when master class (for over power reasons)

    Faith: raise attack and HP and MP for short time slightly
    /3-6mins/
    Bishop armor: power of acyote skills raise by light elemented equipment

    Hidden skill:
    Nemesis: unless holy wrath onto opponent 2× dark element damage
    (Release 3 giant beams that fall in a triangle around the player then spread like sunlight damages more closer you are to the player and the beans)
     
  5. Bigjer

    Bigjer New Member

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    Location:
    space!
    Class:
    Warrior
    In Game Name:
    BigJer *
    Level:
    95
    (1.) welcome back to avabel Star
    (2) Are you referring to Aco passive when you were talking about Bishop armor?
     
  6. Star

    Star Himedere

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    Location:
    Skyland
    Class:
    Acolyte
    In Game Name:
    Celina
    Level:
    50
    Similar to glacia passive
     
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  7. Greed

    Greed New Member

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    Location:
    The Gathering Nocturnal
    Class:
    Creator
    In Game Name:
    Not_kirito_obvi
    Level:
    0
    Guild:
    CANDY
    New Weapon Type (Crossbow)

    It would act in the same way as a dual gun however with lower phys dmg than a dual gun at that lvl but the crossbow has matk. It would also have lower hit rate compared to gun but faster than the 2h bow. It does however lower CD of skills like 1h spear of Wanderer.
    Dual Gun> Cross Bow > Bow in terms of speed
    Rifle> Bow> Dual Gun > Crossbow in terms of attack
    Bow> Crossbow in terms of matk



    Classes that would utilize it:
    Hunter/Stalker
    "The hunter stalks his prey as he aims, never will he miss. He concentrates his mind and harnesses the power of nature to increase his capacity as a ranger. Adept and versatile".
    Weapons: (Crossbow/Bow)

    Skill 1: Crouch: SP - 19 ACTIVE BUFF - adds str/int while crouched + increased range (can possibly stack with scope buff) able to move yet slowed down (kinda like Hide for rogues)
    "The hunter stalks his prey as he aims, never will he miss".
    Str and Int buff is based from a percentage of player's own str/int (patk/matk)
    • A) Longer duration of crouch and faster move speed but consumes higher sp SP: 21
    • B) Shorter casting time/rigor and faster cooldown with decrease in sp SP: 17
    • C) Increased buff effects and longer range but consumes higher sp SP: 20
    Skill 2: King Fisher: SP - 24 ACTIVE - jump into the air while diving towards the prey and shooting projectiles and locking the target in place in the process. Killing and capturing the prey. (3 Hits + 1 final hit as the player hits the ground + little dmg from lock). Causes impact damage to the player as he heads straight to the ground
    Lock duration affected by INT
    • A) Longer lock duration and higher damage but increases impact damage as the player hits the ground. SP: 22
    • B) Shorter Cooldown and sp consumption with shorter lock duration SP: 20/19/18
    • C) Higher damage and faster rigor/animation and lower impact damage but consumes larger sp SP: 30/29/28

    Skill 3: Aloe Vera: SP - 27- the hunter picks up herbs around him as he heals battle wounds. This herb increases natural healing of the hunter for he shall be able to kill more prey.
    **this skill is affected by Dex (increases speed of natural healing) and Vit (increases heal amount)**
    ** this is sort of like wanderer's camp fire but faster**
    • A) Increases healing speed and natural heal amount but consumes large sp SP: 31
    • B) Decreases cool down and fastens animation speed/riger SP: 26
    • C) Greatly increases healing speed and heal amount but slows down the player while buff is active SP: 28
    Skill 4: Succubus: Consumes HP instead of SP. HP consumed: 100/150/200/250/300/400 (jncreases in skill level)
    - by sacrificing his blood to the demon, the hunter regains his power and the will to fight lingers. **REGENS SP BY A CONSIDERABLE AMOUNT** - Regenerates sp over time and consumes hp over time. For example, SP regenerated is 30 SP per second and up to 10 seconds becomes a max of 300 sp in a course of 10 seconds, however the hp is consumed over time like say 40 hp in the course of 10 seconds. The hp consumed and sp regen'd increases as the skill lvl increases **SP REGENERATED IS INCREASED BY MEN STAT**
    **Also allows those near the player to regen their own sp. AoE of the skill is increases as the lvl goes up. So say if you have a priest/creator in a party with this class you basically have a never ending sp supply**
    • A) Decreases consumed HP (- 5%/-10%/-15%/-20%) So from 400 hp consumed to 380/360/340/320
    • B) Increases SP regained by a great amount
    • C) Increases AoE of SP regenerated
     
    Last edited: Apr 21, 2016
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  8. $wagberg

    $wagberg New Member

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    Class:
    Rogue
    In Game Name:
    BenSwed
    Level:
    70
    I wonder if the crossbow can either be dual wielded or like the rifle... Either way it's a badass idea
     
  9. Greed

    Greed New Member

    Messages:
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    Location:
    The Gathering Nocturnal
    Class:
    Creator
    In Game Name:
    Not_kirito_obvi
    Level:
    0
    Guild:
    CANDY
    Dual wielded with a lower dmg than dual hand guns but higher matk .. will update skill list soon :^)

    4/20/16 patch
    added: healing skill

    4/21/16 patch

    **Succubus skill now regen's team member's sp (only if they're standing right next to the player**
    Type C Succubus increases AoE
     
    Last edited: Apr 21, 2016
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  10. Zorxen

    Zorxen Member

    Messages:
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    Location:
    The Gathering Noctural
    Class:
    Magician
    In Game Name:
    Zorxen
    Level:
    104
    Guild:
    Tsukuyomi
    Time to wake up a dying chat with a new class idea. I wanted to make a freakishly op magic class but not give mages too much of an advantage, so here's my new class
    Clairvoyant. The skills take too much Sp to cast alone, so it takes 2 or more Clairvoyants within 10 steps to cast them within 1 second of the other. Spells are so huge they cover entire map.
    Passive: synchronization: times the casting of one Clairvoyant with others if they are at least 1 second apart.
    Destroyer's Flood: massive tsunami waves of scalding water washes through the map.
    Sp: alone-3000, 2 casters-1000 each, 3+ - 500 each
    A: increased power
    B: decreased cool down
    C: increased casting speed

    Imperial Flame: holy white flames pour through the map.
    Sp: alone-3000, 2 casters-1000 each, 3+ - 500 each
    A: increased power
    B: decreased cool down
    C: increased casting speed

    Tempest: 5 massive tornados are cast which move through the map in random movements. Does wind and lightning damage.
    Sp: alone-3000, 2 casters-1000 each, 3+ -500 each

    HIDDEN-Divine Ray: massive barrage of cleansing lights pour down from the heavens.
    Sp: alone 5000, 2 casters-1400 each, 3+ -1000 each.

    Keep good care of your Clairvoyants in gvg and tower battles. Spells take a long time to cast. If one gets taken out, spells fail and sp is still sacrificed.
     
    Last edited: Jun 14, 2016
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  11. Taibasa Tsuyou

    Taibasa Tsuyou Otaku Member Staff Member Moderator

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    In Game Name:
    Taibasa Tsuyou
    Guild:
    AniOtaMa
    Wow... Nice idea for (really) Large scale spells xD
     
  12. Zorxen

    Zorxen Member

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    Location:
    The Gathering Noctural
    Class:
    Magician
    In Game Name:
    Zorxen
    Level:
    104
    Guild:
    Tsukuyomi
    lol thanks
     
  13. Nairene

    Nairene New Member

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    Class:
    Warrior
    In Game Name:
    Nairene
    Level:
    68
    Beautiful (T . T)

    I'd like customizable Elemental Classes for classes other than Mage :3

    Only really play Warrior so here are a couple alternatives for Firebringer:

    Stormcaller: Do I have to explain this?

    Skills:

    Thunder Strike: Fast Stab on roids basically, longer range but no knockback, miniscule chance of stun (0.01) can be charged to increase DMG and stun rate (up to 0.9)

    A: Increased DMG higher SP cost
    B: Lowered DMG higher stun chance (0.02 - 1.6)
    C: SP saver


    Current: Non-spammable Slash skill, has a 25% chance of jumping to other opponents

    A: Two slashes
    B: Chance of jumping twice (50%, can't jump three times)
    C: Better jumping rate

    Stormcall: AoE in front of player, (all visible opponents looking from character's back) Strikes all opponents, but DMG is lowered the more opponents in range (Max opponents struck is 10)

    A: Chance of stun (0.2 - 1.6)
    B: Chance of jump (35%) Can and will jump to already struck opponents
    C: Chance of both, both chances halved (but jump can cause higher stun rates)

    Becomes hidden at Lv9: DMG pool reversed; the more opponents, higher the DMG. Retains Lv6 customization, at level ten adding he following:

    if A: Chance of stun or slow (0.4 - 3.2/0.8 - 6.4)
    if B: Chance of jump (50%) Can and will jump to already struck opponents
    if C: Chance of both (minus slow) all chances halved, may jump twice (50%)

    Earthshatter: The bane of Stormcaller

    Skills:

    Earthshattered: All directions AoE, shakes camera's regardless of settings. Wide range.

    A: Higher DMG, WILL inflict slow.
    B: Will knock back to the end of range, again inflicts slow.
    C: Paralyzes opponents, drags them to center a certain distance.

    Fissure: Long Distance attack, slightly wide range in single direction

    A: Sinks to center of attack, higher DMG
    B: Pushes enemies away to end of attack or the sides (depending how centered they are)
    C: Sinks enemies to center, then pushes them away. Lowered DMG.

    Rock Trap: Encloses enemies in stone, slowing them down and dealing DMG.





    End Post because lazy
     
    Last edited: Jun 21, 2016
  14. $wagberg

    $wagberg New Member

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    Class:
    Rogue
    In Game Name:
    BenSwed
    Level:
    70
    Adv class: Cursed One
    Description: A half demonic class that allows you to use blades attached to chains that are wrapped around your hands. It's time to release your inner demon out with long distance skills
    Requirements: Rogue lvl 70, 66 Sharp, 6 Hard, 6 Gangue

    Skills:
    Death Tug: 30sp
    Throw your blade at your opponent then pull the chain to return not only your blade, but your enemy as well
    A: 25sp
    Reduces SP consumption at the cost of damage done
    B: 29sp
    Reduces cooldown time
    C: 35sp
    Increases damage done at the cost of more SP

    Rotor Slash: 50sp
    A large AOE attack that strikes anything in its radius. More you charge, longer the attack. Max skill time: 10 seconds
    A: 50sp
    Reduces charge time
    B: 50sp
    Increases skill attack time by 10 seconds
    C: 666sp
    Welcome to hell... (increases damage to an extremely powerful level, & doubles the effects from choices A and B but at an extremely high SP risk)

    Grapple Hook: 22sp
    Throw your blade then fly yourself to it
    A: 17sp
    Reduced SP and cooldown time for continuous use
    B: 22sp
    Increases damage
    C: 29sp
    Increases attack speed with slightly more rigor

    Passive: Lengthy Chains
    More chain is added increasing attack range for all skills

    Crap... I'm too late for Halloween...
     
  15. $wagberg

    $wagberg New Member

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    Class:
    Rogue
    In Game Name:
    BenSwed
    Level:
    70
    Huh... guess this can work for the new Revenger class lol
     
  16. Xiansai

    Xiansai Information Host

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    Class:
    Ranger
    In Game Name:
    XI
    Level:
    133
    Wait wait wait.. what skill would require 666 Sp? I REALLY hope that is a typo xD
     
  17. $wagberg

    $wagberg New Member

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    Class:
    Rogue
    In Game Name:
    BenSwed
    Level:
    70
    That was actually a prank for that skill. But I am a month and 22 days too late for Halloween ;-;. Hence the "crap... I'm too late for Halloween" Line... DX
     
  18. Leo Striker

    Leo Striker Adept Rogue Gold Member

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    Location:
    Dallas, Texas
    Class:
    Rogue
    In Game Name:
    Wolfnir
    Level:
    88
    Guild:
    Murkin
    that Skill that use 666SP was Hilarious to me Good job on that Skill.
     
  19. Don't Hate Red Nut

    Don't Hate Red Nut New Member

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    Since it is just an idea, i think asobimo can modify samurai class in a more stylish way: standby mode. Every samurai skills can only be used when the character is on standby mode.

    When switching the character from normal to standby mode, his/her atk,def & mdef raise 5-10%, but in return he/she cannot move during standby mode (he/she still can change the direction he/she faces). All samurai skills no longer have draw phase since they are replaced by standby mode.

    I think such way can make this advance class more fun and realistic, since in actual there are draw-sword techniques (Iaijutsu) for samurai / japanese swordsman. In real life, when u learn kendo first thing they teach you is how to draw the sword out.
     

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