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Discussion in 'Acolyte' started by Yevon, Jul 26, 2013.
yeah yeah.. you're right!!!
thanks alot guys... i will spend my weekend testing some builds.. LOL
I bloody love pepper, i put that ♡♡♡♡ on everythang.
They are right I just recently changed from full vital back to half and half 16k hp is nice but not good but I am a brawler aco so if you want to be more helpful than 2 to 1 int over vital is good
I'm too lazy to level up a new acolyte, takes quite the low damage.... I think I'll continue with my int: vit, but now focus on int: men .. better right? maybe I reset the status ... how much a reset? or I'd better create even a new acolyte?
I am very confused !! I was reading a discussion in another community of the game and they were talking about SP. They said it is very wrong and useless add MEN because support doenst use so much SP and there is the pot of SP if needed. Then I add MEN or add in VIT? What a mess !!!
as long as you dont want L pots, potions are quite cheap actually -> just use the Item Shop, no need to get your pots in the Stall
forget that MEN, you don't need MEN as an Acolyte thats the whole point, put in like up to 30 DEX if you wish, but not necessarily
Like I said add up the Amount of Gold you use to Buy Potions and you see it still A lot of Gold Spend on SP Pots even if you did get it from NPC Item Shop.
urgh that 30 DEX thing is Old either Have DEX or Don't having it at 30 just seems like a waste. MEN For Acolyte is Important as it one of The Acolyte's Best Benefits Statuses+Reason of Acolytes being Call "Immortal".
Men and dex are important... But you need dex to regen passive skill works well... Or not? Cause the skill calculate about dex value.. Or not?
Int dex men build is fine?
yes Passive is Based on DEX.
Hi Kadabra, i guess this game is more on what you believe than the real thing. I can say men is one of acolyte strong attribute in SP value. Find a way to increase the advantage of acolyte and try to improve the weak damage, overall weakness in vit value. Either be patient and plan well for end game build or test like crazy. Or you can do both
Those ORB can really supply the missing stats you want..but i guess the popular critical orb is making people hungry
F25 have a Snappy Orb i am hunting. That gives 2 Int. F27 have a Orb give 1 Int 2 Vit. F26 have an Orb thay give 1 Vit, Men and Dex. Sounds great huh...
good bye archy rosy ~~♡♡
Just got some Overbox or something. I guess it will give me some slot release lol. Farm floor like crazy. Drop more Rusty black Box pls ~~
Almost forgot that Sea Oak Orb at Floor 16..i have 4 now...wonderfull hunting experience. Gives 1 int 1 men..
So some calculations here:
Level 100 = 99 x 2 stats to distribute.
198 - 145 Int = 53 goes to Vit
Int - 150 + 5 (guild) + 5 (aco passive) + 3 (priest passive) + 24 (two rings lv 100) + 5 (Goosue pet) + 4 (two Snappy Orbs) + 2 (two Sea Oak Orb) + 2 (two F27 Orbs) =
200 Int. (with in game bonus +10 and attack mist +10 to hit 220 Int)
Vit - 5 (base) + 53 (Given stats) + 5 (guild) + 5 (aco passive) + 3 (priest passive) + 3 (goosue pet) + 4 (two F27 Orbs) + 2 (two F26 Orbs) =
80 Vit (with ingame bonus +10 and guard mist +10 to hit 100 Vit)
Dex - 5 (base) + 5 (guild) + 5 (aco passive) + 2 (two F26 Orbs) =
17 Dex (With ingame bonus + 10 and Sunlight +15 [dex branch~for slight critical evade, improve hits range of min and max Matk/atk and critical]. To hit 42 Dex)
Men - 5 (base) + 5 (aco passive) + 5 (guild) + 4 (priest passive) + 2 (two sea oak Orbs) + 2 (two F26 Orbs) =
23 Men (Guard Mist also boost this + 10 and in game bonus + 10 so that gives you 43 Men).
That is balancing the stats to give a longer lasting Healer in any situation.
You suggest put all points in INT (145 pts) first and VIT after that? And leave MEN / DEX to increase with orbs and bonuses??
Yes..i found the game seems to follow the 3:1 ratio in many areas. So Every 3 int put 1 Vit will be balanced. Vit not only increase DEF and increase HP boost over time. Suit the overall aco style.
Every odd level put 1 int 1 vit.
Every even level put 2 int.
Take your time to feel how each stat
increase your healing and defense.
I have an acolyte 51 (2 int : 1 vit), but seems weak (very low dmg to lvling) So i created other acolyte full int.
I Was. Thinking:
Lvl 2~29 - put all int
Lvl 31~39 - put all dex
Lvl 40~49 - put 1vit 1men
Lvl 50~69 - put all int
Lvl 70~79 - put 1vit 1men
Lvl 80+ - balance
Another thing... 1H+shield or 2H?
You can feel free to test out your build. And 1h rod + shield can never cover the loss damage of a 2H rod. Look at the best lv100 2H rod is about 100 matk different from 1h rod.
And with 3 armor 1 weapon is good enough.
Ok. Thanks !!
seems good, i'd suggest 2h rod
I was wrong
its a mix between a lot of dex and int and rest in men no vit
Leave player on monk for the passive skill hp drain with high lvl blunt you can stay healed im currently getting 1400 hp drain about every other hit and i can use all my skills every last one of them it way better than strength