Striker is the second awakened class for Acolyte. It combines Leg Sol and Gradia. “Class to empower the enemy by using serial attacks with powerful kicks.” Requires: Mastered Leg Sol and Gradia Level 200 Awakening Stone x1 I liked how @aleph structured the Redeemer post, so I took from that. Level Update: 1/5/2019 Level Update: 1/8/2019 Level Update: 1/13/2019 - Level 5 is the max level. Getting to level 240 will allow you to max your awake skills. First the changes: Awaken Mother Earth Sanctuary: This skill (like Seraphim's) is now percent based. Level 1: JEXP required: 2517000 Description: Learn the fundamentals of Gradia to raise MEN by 1.8%, VIT by 1.6%. Level 2: JEXP required: 5034000 Description: Learn the fundamentals of Gradia to raise MEN by 1.9%, VIT by 1.7% Level 3: JEXP required: 10068000 Description: Learn the fundamentals of Gradia to raise MEN by 2.0%, VIT by 1.8% Level 4: JEXP required: 20133000 Description: Learn the fundamentals of Gradia to raise MEN by 2.1%, VIT by 1.9% Level 5: JEXP required: 46134000 Description: Learn the fundamentals of Gradia to raise MEN by 2.2%, VIT by 2.0% Awaken Karate Fighter: This is is also now percent based. Level 1: JEXP required: 2517000 Description: Increases ATK 1.5% and MATK 1.2% when equipping knuckles. Level 2: JEXP required: 5034000 Description: Increases ATK 2.0% and MATK 1.6% when equipping knuckles. Level 3: JEXP required: 10068000 Description: Increases ATK 2.5% and MATK 2.0% when equipping knuckles. Level 4: JEXP required: 20133000 Description: Increases ATK 3.0% and MATK 2.4% when equipping knuckles. Level 5: JEXP required: 46134000 Description: Increases ATK 3.5% and MATK 2.8% when equipping knuckles. Now on to Striker: AWAKE SKILL: Hiten Leap Description: Skill to stun the enemy in front by leaping up to the sky and nose-dive with fierce kick. AWAKE PASSIVE: Steel Skin Level 1: JEXP required: 2517000 Description: Decreases physical damage to yourself 0.5% with hardened skin like skin. Level 2: Level required: 210 JEXP required: 5034000 Description: Decreases physical damage to yourself 0.5% with hardened skin like steel. Note: I believe this is a typo as the description for level 3 jumps to 1.5%. The amount should be 1.0%. Level 3: Level required: 220 JEXP required: 10068000 Description: Decreases physical damage to yourself 1.5% with hardened skin like steel. Level 4: Level required: 230 JEXP required: 2013300 Description: Decreases physical damage to yourself 2.0% with hardened skin like steel. Level 5: Level required: 240 JEXP required: 46134000 Description: Decreases physical damage to yourself 2.5% with hardened skin like steel. MY THOUGHTS: I'm first going to re-harsh some old thoughts. If you already know my thoughts on the physical Acolyte classes, then you can skip the following paragraph. I'm going to try to keep it short though. When Monk was introduced, this was the beginning of the Physical/Magical Acolyte split. People saw monk being physical and decided to go into STR. The rest said they didn't want to be physical, so they avoided the classes for the most part. I believe they are both dumb. I'm an INT based Acolyte, but I spend most of my time the physical side. Most people would be like, "But you are maximizing your damage." I didn't think it was point of the classes. If you are an INT Acolyte, you know just how bad the magic skills are at farming. The point of the classes was to give Acolytes the ability to farm without making too broken. Sure, using the physical skills without STR investment means I won't be competing with offensive classes in damage... BUT IT IS STILL FASTER TO FARM WITH THOSE SKILLS THAN THE CLUNKY MAGIC SKILLS. THIS IS THE AWAKENED FARMING CLASS FOR ACOLYTES! If you are farming, this is the class you want to be. If you want to hurt people, this is the class you want to be. If you want deal any kind of damage as an Acolyte, THIS IS THE CLASS! It doesn't matter what your stat build is. Leg Sol (one of the parent classes) was the best farming class Acolyte has. (Don't kill me @Taibasa Tsuyou ) Leg Sol's EX does good damage and has a decently short cool down... especially after leveling it (currently at level 3... hyped). This class by itself was really good at farming. Now we add Gradia skills. Gradia is mostly a PvP class. You won't be using most of its skills... except for one. Whirlwind Kick is a decent AoE that is fast and also has a fast cool down. In the past (before awaken classes), I would combine Lotus Kick (Leg Sol), Whirlwind Kick, Whirlwind Kick RE, and Planet Blow (Leg Sol EX) to maximize AoE damage. NOW (thanks to Auto-farming), I can run Awakened Lotus Kick, THREE Whirlwind kicks (Master Skill, RE, Awakened), Hiten Leap, and Planet Blow all together on the same page while auto-farming. This is my main method leveling up. Let's talk about the passives. Leg Sol's original passive was one of the reasons I chose to stay in the class to farm. It increases my damage and my passive healing. Now that's been improved. In addition, the Gradia passive has also been improved. Now you have more HP and SP to work with thanks to Striker housing both. This helps mitigate one of the problems with farming on this class. You still burn through SP. If you want to farm without pots, you have to invest in SP and MEN. Pots are relatively cheap, so it isn't a big problem. However, if you want to auto-farm, you have to lose a slot for it. Gradia is a more PvP oriented class. Counter Kick actives when receiving a physical hit. It's hard to time that against mobs. Knuckle Release has different animations for how long you charge. It's a good attack, but it isn't very good for farming. It's EX does good damage, but its charge time is pretty bad (though I'm still at level 1). It's damage and range are both increased when fully charged. Now to PvP. I talked trash about Gradia for farming, but this where it shines. Counter Kick mititgates damage and counter attacks. It is good for catching predictable opponents. Knuckle Release goes pretty far when charged. It is also decently fast. Gradia's EX is also better here. Whirlwind Kick is always good. In addition, Striker has Leg Sol's skills. Thrust Moon is a very offensive skill. It does good damage and moves you forward. You can chain it with Whirlwind Kick. Striker's passive also helps with PvP. You are a close quarters brawler. The passive helps you fight against other classes close ranged classes like Warriors, Rogues, and Creators. In my opinion, most of Acolytes abilities are support based. If you have no one to support... then be a Striker. It is excellent at farming, and you'll be more likely to hit your opponent in PvP (granted you might deal more damage as a Seraphim... though those skills are slow.) If you are an INT based Acolyte and need to improve without other's help, this is your solution. Do not be afraid. STR Acolytes... why you would be any other class? I'll update the thread as I level up.