Phoenix Tower1st Room Map: Multi-layered bridge. Attackers and Defenders can decide between 2 floors to attack or defend from. Both floors will converge at one floor at the door. Defenders and attackers will spawn up high to prevent instant spawn killing. Goal: Destroy the door to move on. Door regenerates within 30 minutes after being destroyed 2nd Room Map: Small square inside a larger square with 4 branches that expand to the edge Goal: Obtain the key and unlock the next room. Key: The key will spawn closer towards the defending side once the 1st room door has been destroyed. If a defending player obtains the key, he will be the keybearer. Keybearer: One player from the defending team will be assign to hold the key. Player achieves higher def, mdef, and hp, but suffers a slight movement slow. If keybearer leaves the room or dies, a random person from the attacking team will receive the key and must head towards the door immediately. If an attacker fails to reach the door within 1 minute or dies before they can get to the door, the key will come back to any member of the defending team. Keybearer Skills Hexic Shield : Absorbs all incoming damage for 3 seconds. Unable to move or use skills however. 30 second cooldown Knockback: Creates a dome area of effect that pushes all enemies back. (1/2 the radius of blizzard) Can not be rolled through. Damage is dependent on higher attack or magic attack. 15 second cooldown Door will close and lock when 30 minutes has passed. 3rd Room Map: Giant Circle Goal: Defeat final boss. Boss's health is dependent on how much guild points the guild can donate to the boss. 1 Guild Point = 1 Hp Defending team can heal the boss. Boss will respawn within 30 minutes of being defeated. Key Room Map: Long and wide hallway Goal: Destroy the key to obtain tower. Benefits Daily Chest Private Farming Floors Tower Icon next to guild name *Double amount of Gp of relics for alliance *I wanted to incorporate that idea in Notes The final thing I wanted to add was that everyone who is not part of the alliance that owns the tower would be on one team. I am not sure how this would work out because this is just an idea and I can't test it in anyway. Attackers would be united until the 3rd room.